He's a bit pricey, but not nearly as much as he used to be.Ĭlosing thoughts: I decided to make my deck without any ramp that ramped less than two.
![maelstrom mtg maelstrom mtg](https://assets.moxfield.net/cards/card-Y2Jwp-art_crop.jpg)
Tick him down, bounce wanderer back to your hand for a nice 8-mana cast. ] seems like a card tailor-made for a wanderer deck, even though he tends to be low-impact in most other decks. Tezzeret can Zero to search for that, which is nice. He can minus four to fetch the pod for obvious reasons, or ] as the need arises.
![maelstrom mtg maelstrom mtg](https://cdn.cardsrealm.com/images/cartas/sld-secret-lair-drop/en/crop-med/utopia-sprawl-409.jpeg)
Adding ] would be a really good idea, too. If you make sure your deck has a nice handful of five-cost creatures, pod can reliably fetch the GOAT and rake in some easy wins. Sac wanderer, bring the Eldrazi out, wait for your turn to come back around, cast wanderer again. In the nine mana slot, we have one of the best fatties to ever grace Elder Dragon Highlander: the mighty ]. Tutoring a creature from your library is one of the craziest effects in the game. Being able to sac wanderer back to the command zone is nice if you're high on mana and low on card advantage. It fills several roles that make it a perfect card for a Wanderer deck. I was surprised not to see this gem in your list. If you can tutor the GOAT from your library, it gets pretty bonkers. You can't cascade into craterhoof, hoof isn't repeatable, and you need a big board to make hoof effective. When you flip him off the top, somebody is getting killed that turn. When your field has haste, however, he's a ] on steroids. He was greatly feared in my meta, and was known only as The GOAT. Somebody already mentioned him here, but didn't exactly emphasize how ridiculously powerful he is.
![maelstrom mtg maelstrom mtg](http://images1.wikia.nocookie.net/__cb20100910041715/wowwiki/images/f/fb/Maelstrom_concept_art.jpg)
I see from your post that you don't have the same constraints, so I'll just recommend to you a plethora of cards that seriously overperform in a Wanderer deck. So, I had a wanderer deck for about half of last year that ran extremely smoothly, in a meta that heavily frowned upon combo wins and, for the most part, extra turns. And it's gonna be long, because I'm procrastinating on a research paper. I love Wanderer, and I love talking about ways to build him. The majority of my decks are control and comboish so tapping creatures to attack for the win is unheard of outside my Voltron and Tribal Elves decks.Īlright, listen up. Hopefully I open a Craterhoof from MM3 but besides that I am not sure where to go. I was really looking for this deck to be quick and to use its advantage of ramp and draw to just overwhelm people. However with only 19 creatures and only a handful of which that can provide threats right away I am unsure if that is the most viable option. Here is my real problem though, I do not know how this wins besides just swinging a few creatures towards my opponents. The previous advice I got was to add more card advantage (may have gone over board) and drop most of the one-of effects that arent part of my strategy. We always play 3-4 players with games usually going over 10 turns (at the power level this deck will play at) This will require TappedOut.js included in your blog.After getting the MW deck second hand I tried to focus it a bit and trying to figure out how it could work for multiplayer. In TappedOut's comments/forums In TappedOut's comments/forums with pie-chart On your blog
![maelstrom mtg maelstrom mtg](https://i.ebayimg.com/images/g/eXkAAOSw08ZfRsQL/s-l400.jpg)
You can now import it in the MTG Arena client. MTG Arena Copy to clipboard 1 Akroma, Angel of Fury (CMD)Ĭopied to clipboard. Finally, Maelstrom Wanderer resolves, and now you should have a 7/5 hasty commander with no blockers on any opponent's field. Definitely some amazing added protection for the combo.
Maelstrom mtg for free#
This will let you cast him again for free this turn. If you get Spelljack, Spelljack Maelstrom Wanderer. (If both get countered, you are pretty much in a bad spot regardless of what deck you are playing anyways.) If one of the MLD spells gets countered, not to worry! Your next cascade will grab another one. Play Maelstrom Wanderer, which will cascade to Devastation, Jokulhaups, or Apocalypse. If possible, play a land that gets you 2 mana immediately, and use your eight mana to surprise your opponents a turn earlier than expected. Play storage lands and store up as much mana as possible, then play morphed creatures and other spells as much as possible. Keep the first hand you have without Devastation, Spelljack, Apocalypse, or Jokulhaups in it. You can't have them to play the deck, and you don't want to lose them, cause you kinda need them later. (This is the most important step, by the way.) First, find a good hiding spot for your humanity, respect for others, and overall altruism.